Screenwriter debut in Virtual Reality about refugees

I think it’s about time that I tell you about “Flykten Från Sverige”, a Virtual Reality movie that I wrote the screenplay for. “Escape From Sweden”, if you want the English title, is shooting August 2016. “Escape from Sweden” is my debut as screenwriter. (If you don’t count video game cutscenes.)     What if

Read More…

Story: A Christmas Apparel

Little Tom only had one wish for Christmas. And it wasn’t a Playstation, a bike, a tablet, or a smartphone. Tom was sitting in the windowsill watching the snow as the moon came out. His father joined him to admire the view. “You know, Tom, if you wish on the Christmas moon on a night

Read More…

How to kill inspiration

Inspiration is in best case a positive label you put on yourself when you work faster and create higher quality than usual. And you need to trash that label. Lack of inspiration is a negative label often used to excuse low quality or that a project just took  longer to complete than expected. If you

Read More…

Superhero stories: Why the first is the best

This is my second post about the superhero genre. The first is here. You’ve probably noticed that we’ve been flooded with superheroes the last decade. Not only “magic” superheroes but also superheroes like Sherlock and Walter White. (See first blog post.) I love the genre, but I always feel that the first movie in a

Read More…

Story: Hirchs erindring (Danish)

Det var juleaften, men ikke for Hirch. Hun lå på et improviseret bord i en baggård til Struc Boulevard og bed i et bælte for ikke at skrige. ”Yes, jeg ved det, honey. Jeg er færdig om to sekunder.” Stew savede gennem det sidste kød og Hirchs højre arm faldt af, separeret under skulderen. Armen

Read More…

Slides from SelectStartPlay talk

At the SelectStartPlay conference in Viborg last week I gave a talk titled: Engineering Emotional Response. The room was packed! Thank you to all of you who showed up and sorry to all of you who couldn’t get through the door. I’m hoping for a bigger room next time. :) Download the slides from my

Read More…

Writing the superhero genre

The superhero-genre is not only a genre you can use when dealing with a classic superhero with “magic” powers. It’s a genre where your protagonist is an expert. Why the fascination with superheroes? Because we like to see people excel at something. We love witnessing a skilled character shine in his or hers right element. Hulk,

Read More…

I’m writing Acaratus

I’m happy to announce that it’s now official: I’m the writer on Acaratus. Acaratus is an episodic turn-based, tactical RPG for PC set in a medieval steampunk world. Each player commands giant battle-suits, fighting on various areas over the known world. The game focuses on tactical maneuvering and character management. Those of you who know

Read More…

Adjust your story endings

“This was great, too bad the ending sucked.” Endings are hard. No matter if you’re writing games, novels, or movies. But here’s a tool to help you adjust the mood and feel of your story endings. But you need to get one thing straight first. Get an overview of your story threads To keep it

Read More…

Nordic Game talk: Engineering Emotional Response

I had the pleasure of giving a talk at the Nordic Game Conference 2014 called “The Challenge: Engineering Emotional Response”. I gave the talk May 23 at 11 am. Some of you asked if I would put my Nordic Game talk online as I did with It Builds Character – and of course. I’m always happy to

Read More…